Dear Esther by The Chinese Room transports the player to an island in the Hebrides and reveals randomly selected fragments of a letter as they move between areas. Other games have played with a similar relationship between text and space. When you consider that the poem is inspired by Bennett’s experience of caring for her terminally ill mother, and of reliving half-remembered memories from a loved one’s life, mapping the poem in this way makes sense. We experimented with the idea of the labyrinth, as a movement through a structure that begins and ends in the same place but leaves the traveller changed in some way.”Įxploring the rooms in My Mother’s House feels as if you’re picking apart each stanza, trying to piece clues together – only for that aim to be obscured as you drift into the next disconnected area. “We looked at the structure of the poem as being something you could move through and explore, something that could be built and taken apart. “We looked at the idea of the stanza meaning, quite literally, a room you could enter,” they said. The original Italian meaning of stanza is “room”, or “stopping place”, and Bennett and Clarke told me they used this as a way to structure their poem/game. As you move between areas, a disembodied voice reads a poem to you one stanza at a time. The piece is a collaboration between poet Victoria Bennett and her partner, digital artist Adam Clarke, funded by a bursary from The Writing Platform. Load it up and you’ll find a labyrinth built up of spaces separated by doors. What is Minecraft? We explore the global craze that’s got both kids and adults hooked on virtual block-building
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